﻿using UnityEngine;
using System.Collections;

public class DaoJuXiaoHui : MonoBehaviour {

    public float m_Timer = 0;
	void Start () {
	
	}
	
	
	void Update () {
	
        m_Timer -=Time.deltaTime;
        if (m_Timer <= 0)
        {
            Destroy(this.gameObject);
        }
	}
}
